How do I ... (Introduction)

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On this page you can find the following information:

  1. How to use my aircraft panels or sounds with other aircraft you have installed. This is in the format of a PDF document. View this document

    - This document needs updating !

  2. How to use the ServInfo gauge which is included in all my aircraft packages (for use with VATSIM). This is in the format of a PDF document. View this document

  3. How do I change the DXT textures into 32-bit textures?

  4. How do I add another livery to your packages?

How do I change the DXT textures into 32-bit?

There are two ways to do this. You can either download the 32-bit textures and over-write the ones already installed; or you can use a program to convert the DXT files installed into 32-bit texture bitmap files. The program you need to do this is DXT Bitmap. I won't offer support on how to use this but there are plenty of tutorials on the internet if you search Google.

How do I add another livery to your aircraft package?

Use the steps below as a guide on how to add your own liveries to my package:

  1. Download the livery pack (it must be for the POSKY or Meljet models in order to be compatible).

  2. Keep all the files. Make a note of the .air file being used and the model file that is being used (found in the model folder).

  3. Find where the aircraft folder which contains the same .air file and model folder containing the same model file.

  4. Rename the texture folder (name it texture.[yourlivery] e.g. texture.lh)

  5. Copy the texture folder to the relating aircraft folder which contains the same air and model files.

  6. Open up the Aircraft.cfg (of the folder mentioned in step 5 above)

  7. Add an extra entry and fill out the following:

    [fltsim.6] * Change the number if need be - Make sure it is sequential *
    title=B744 Lufthansa * Make sure this is unique *
    sim=Boeing747-400-MR-MKIII * This should be the name of the .air file *
    model=ge * This should correspond with the model folder being used *
    panel=def * This should correspond with the panel folder being used *
    sound=ge * This should correspond with the sound folder being used *
    texture=lh * This should correspond with the texture folder being used *
    kb_checklists=Boeing747-400_check
    kb_reference=Boeing747-400_ref
    atc_id=D-ABVT
    atc_airline=LUFTHANSA
    atc_flight_number=165
    atc_parking_codes=DLH
    atc_parking_types=GATE
    atc_heavy=1
    ui_manufacturer=Boeing
    ui_type="747 - 400"
    ui_variation="Lufthansa"
    description="Boeing 747 - 400ER model is copyright of Meljet. More ... etc"

  8. After you have made the changes save the file and close it.

  9. That's all you need to do.

If you are struggling to identify which .air file or which model file is being used, then I suggest you setup a Windows search (right click the aircraft folder and search for the .air file name).

This will help you identify the aircraft folder where you need to edit the Aircraft.cfg file, as well as where you need to copy the texture folder to.

Also view the "How to use my aircraft panels or sounds with other aircraft you have installed" document above (number 2) as the example I used above is also used as an example in there.

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